Minggu, 16 Agustus 2015

6-player draft with Red-Green

As my first Origins draft wasn't so good, I did try to learn more about Magic Origins' draft, but in the end I conclude that it is experience that will help you the most to win your games. I tested drafting a bit with site like Bestiare, but I feel that doing real draft will contributes the most. Also, in real paper draft, you can directly see whether your draft decisions was right or not, and which card actually performs well, after all the drafting mindset is really varied from person to person.

Yesterday there is not as much people as usual, but since I got some free time, I decided to go. We ended up only playing a 6-player draft. It's kind of unusual, and because of fewer pack opened the pool is also smaller as well, so it can be hard finding certain card or multiples. There are no prize in the draft, except an FNM Path of Exile for the 1st winner, so we don't have to pay draft fees except the boosters. What I like is that because yesterday's draft was kind of casual draft, we decided to play it round-robin style (everyone gets to fight everyone) so we got 5 chance to play instead of usual 3. This make the draft a really good chance to hone my skill.

This is the deck that I drafted:



My first pack rare was Vryn Wingmare. Although its a powerful flier, I am afraid multiple Thopters would make the Wingmare awkward. So I checked the other cards and found the Undercity Troll, a very solid green uncommon and opt it instead of the Wingmare. In the pack mark passed to me, I found Fiery Impulse, a premium removal. I remember the pack contain other interesting things, but I prefer Fiery Impulse due how easy to cast it. It was good decision as it work double role in my deck, handling many early threat or force my damage through. In the next pack I found Anchor to Aether, also a premium removal and pick it to see whether blue was available later (it wasn't-turns out Mark, Bush, and Jaba plays blue). I also got decent 1-mana combat tricks from my first pack, solidifying my color on Green-Red. As I remember, nobody let Titan's Strength resolve. Huh. In the second pack Dimas passed two Wild Instincts in a row and I took both. Its a good removal, but the damage that comes from fight sometimes prevent your pumped creature from attacking, but when its not, its a real beating. My second rare is Talent of Telepath, at which point I cannot make a good use of, and I forget what my third rare is, as I passed both. 

After making my first version of the deck (the picture above is the final version), I lose my match against Jaba, who was playing blue-black control deck. I can't push my damage fast enough nor avoid his high-toughness creature (in the mean time, I didn't prevent his Jessian Thief making advantage). My big and reach creatures was getting hit by Unholy Hunger at least twice per duel. In the end, Whirlwind Rogue backed with Chief of the Foundry give him the game.

My second match was against Dimas, playing Black-White enchantment deck. Some review on the internet said that BW enchantment is the worst color pair, but I think it really depends on how the player constructs and play it. He is able to gain ground as my creature falls before his Blightcaster backed by Blessed Spirits, and of course, enchantments such as Weight of the Underworld. After the match Dimas helped me correct my deck, apparently I was playing suboptimal cards, such as Veteran's Sidearm, and cards that supposed to be more impactful on defense, such as Hitchclaw Recluse and Bonded Construct. I also put Chandra's Fury in which won me games.

After helped by Dimas, I was going against mark with Blue-Green Tutelage. He played Tutelage in turn 3 and deck me out not long after I cannot breach his creatures. Anticipating his long game, I keep my aggressive line-up and put the second Chandra's Fury. The game was back and forth but the first Chandra's Fury become the MVP clearing multiple Thopters and 1 toughness creature. In the second game I manage to push through my damage. Firefiend Elemental was responsible in this feat, and its great. Mark's life was low enough for me to finish him with the second Chandra's Fury. The last game was also back and forth as both of us reaching low life. He managed to cast Vastwood Gorger and Claustraphobia my own Gorger, but I have preserved my Skysnare Spider that managed to took the game due to its outstanding offensive and defensive capabilities. In the end, I am able to push Titan's Growth and Might of the Masses on one attack to get game.

The last two match against Bush and Nuris was aggro-vs-aggro match, Bush playing Blue-White fliers and Nuris playing Red-Black aggro with two Rabid Bloodsucker. I do board in defensive card when I am on the draw but I don't see them much. I lose first game against them but won the second. Bush was employing aggresive fliers but I manage to handle them by playing Wild Instincts against his fliers. Bush's land got stuck on the third game so I am able to win the match. In the second game against Nuris, I manage to push his life total to 7. Him playing Rabid Bloodsucker allow me to play Chandra's Fury to win. In the third game, he have to mulligan to 6 due to his hand compromised with red spell while only getting black land. Apparently he still have to mulligan to 5 and the game went quick.

I didn't won anything but it feels great to do that many match. I am able to learn many deck combination at once and prepare for another proper Draft. Indeed Origins Draft was allowed the game to be very fast-paced. You either want to hit hard and fast or setup a good defense fast. From there the game will drag on until there are someone who able to push their original plan back. Well, I hope you get good luck with your drafts!

oh yeah. few MVPs:
1. Skysnare Spider: If you could bait out removals early, this card is just too stronk.
2. Fiery Impulse: Easy and efficient removal. I have difficulty gaining spell mastery though.
3. Timberpack Wolves: Two on the field is enough for them making huge contribution.
4. Firefiend Elemental: Just so fast and could catch your opponent off guard. The fact that it has renown would annoy the hell out of your opponent.
5. Chandra's Fury: Great finisher for aggresive decks. People seemed to really like Thopters so thats great.

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