Rabu, 13 Mei 2015
Hearthstone Arena: 11-3 with Shaman!
Hello! Today I'd like to share my first 11-win experience in Hearthstone Arena! It really felt amazing as I usually only ends 4-3 and only sometimes I reach as much as 6 wins so this really blows my mind. The reward is all gold, about 400-ish gold for having more fun in Arena!
Minion Curve: Okay, bit ranting about a term I invent 2 minutes ago. Minion curve is the mana curve of minions you expect to cast as soon as possible, for example Chillwind Yeti in turn 4. I believe this will be a good basis to not let your deck losing early tempo. Minions with conditional effect as well as other spells is not included in this Curve, as you'll want to hold them for the very best moment to took advantage of them. For me, Minion Curve is the real "Mana Curve" so I didn't care too much for the total mana curve. Even so, if you managed to get a good Minion Curve and good total mana curve, I believe you'll have a blast with that deck!
Okay, let's look at the deck:
Minion Curve:
1 Worgen Infiltrator
2 Gilblin Stalker
2 Novice Engineer
2 Puddlestomper x2
3 Gnomeregan Infantry
3 Ogre Brute x2
3 Scarlet Crusader
4 Arcane Nullifier X-21
4 Fireguard Destroyer x2
4 Piloted Shredder
6 Boulderfist Ogre x2
6 Fire Elemental x2
6 Volcanic Drake
7 Stormwind Champion
12 Mountain Giant
A rather flat curve finished with a lot of 6-drop. It's not really curvy and it does bumps a bit in the early game, not having a 5 drop kinda leaves an awkward space as well. However, when I am able to stabilize the game in turn 6 and holding at least 2 6-drop, usually the powerful minions will be too much for an opponent to handle. Fireguard is just too good for so low mana cost. Fire Elemental helps stabilize the board as it made immediate impact and very reasonable toughness as well to eventually trade with bigger minion. I think the Fireguard and the Fire Elemental is a really big game changer here.
Support Minion:
2 Direwolf Alpha
2 Vitality Totem
3 Mind Control Tech
4 Dark Iron Dwarf
4 Defender of Argus
Direwolf Alpha, Dark Iron Dwarf, and Defender of Argus helps to trade your cheaper minion with bigger minion, and even allowing your totem to participate into attack. They make building tempo a lot easier for me. Vitality Totem have allowed me to won games that would be otherwise lost because of large life loss during early game (I got aggroed a lot). Mind Control Tech is amazing as usually your opponent doesn't count him coming and ends up filling his board with minion.
Spells:
1 Lightning Bolt
2 Stormforged Axe
3 Powermace
3 Hex
5 Bloodlust
I only managed to pick 5 spells, but most of them are really useful, except for Bloodlust which is highly conditional and ends up playing to trade my smaller minion. I don't have any mech but Powermace is still very good as Shaman's Fiery Waraxe. Thanks to my pump minions (Dark Iron Dwarf etc.) I can hold them to kill most powerful minion my opponent plays.
Well thats it I guess! It's very satisfying and very tempting for me to play Arena again, see you!
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