*Before I start, do forgive me if what I write is actually something that is unquestionable or have been proved over the years. As always, the article is more for newer player, from a me thats a new player too. I hope newer players could be helped with these. Opinions from an experienced player would be awesome! Just comment below if you have something to tell.*
White Mythics (2 cards)
Elesh Norn, grand Cenobite
What I notice from MM2 is that there are a lot of expensive creatures. I haven't practiced a lot a hard-cast boss creatures as the Tarkir block have a ton of Morph so mostly you don't have to worry about having dead card in your hand nor pulling enough land to make them live. I think Elesh Norn is a card that is always useful in any state of the game as she makes immediate, powerful impact.
Developing: no (as with any expensive creatures)
Stall: amazing (the board will turn heavily to your favor)
Finishing: amazing (makes your creatures hit harder and weakens blockers)
Behind: great (weakens attackers and is a good blocker)
Iona, Shield of Emeria
Iona costs a whopping 9 mana. Seeing how the set is also designed to casts the Eldrazi, it seemed there will be a lot of ways to have additional mana (Eldrazi Spawn, for example). Iona is able to shut a main portion of an opponent deck. Against a color deck, the ability seemed to be a win condition, but I wonder how will it goes if She faced against artifact or Eldrazi deck.
Developing: no
Stall: good (doesn't actually impact the board, but might prevent your opponent from taking over the stall)
Finishing: good (prevents your opponent from casting their defensive or removal spells)
Behind: ok (maybe if you could still survive with blocking, she could make stabilizing the board easier)
White Rares (6 cards)
Battlegrace Angel
5 mana 4/4 flying is very nice. Exalted seemed to be a powerful mechanic especially when you have multiple instances of it. The ability to give creatures lifelink is going to be nice as well. Alone, she'll become 5/5 flying with lifelink, and similar experience with certain Dragonlord makes it clear how good it a lifelink flier is.
Developing: good (good impact if early enough)
Stall: good (the Exalted ability or 5/5 flier could help you push the board)
Finishing: ok (doesn't help finishing, but she'll make sure the life difference is far enough)
Behind: mediocre (as her ability is attack-oriented, still a good blocker)
Whew, this only enchant creature that already have another Aura. From what I know, putting your eggs in one basket is rarely desirable and having two aura attached to one creature seemed really risky. However, it seemed that Coronet have a really impactful effect to make it worth. It only costs WW too.
Developing: good (powerful presence, although there might many removals around)
Stall: good (vigilance and first strike will let you keep both attack and defense, not to mention +3/+3 is very, very significant upgrade)
Finishing: good (additional damage and life for you)
Behind: ok (same as during stall)
Indomitable Archangel
if 5 mana 4/4 flier is amazing then 4 mana 4/4 flier is really something. Shrouding artifacts should be really powerful as well.
Developing: amazing (high early impact)
Stall: ok (tightens your defense)
Finishing: mediocre (maybe if protecting your attacking artifact creatures, otherwise, doesn't seem to help here)
Behind: mediocre (still a good blocker)
Leyline of Sanctity
At the very least, it will help you against burn or discards. I haven't checked on all spells in the set so I can't say much how good this is going to be.
Developing: no impact (doesn't impact the board nor give you tempo)
Stall: no impact
Finishing: no impact
Behind: no impact
Mirran Crusader
3 mana 2/2, double strike, protection from black and green made this card seemed really solid especially early when you can deal a lot of damage.
Developing: amazing
Stall: no impact
Finishing: no impact
Behind: good (a good blocker to trade against 4 toughness creature or holding black/green creatures)
Mirror Entity
I haven't understand yet how Changeling will impact the game or benefit from, however tha ability seemed to be really especially when you have many land.
Developing: mediocre (only have few mana early and is fragile)
Stall: great (can boosts your entire creatures as you'll have a lot of mana then)
Finishing: good (same reason as stall)
Behind: no impact (its ability benefits the most when you have good number of creatures)
White Uncommon (8 cards)
Celestial Purge
Now these are the more realistic bulk of your deck. Celestial Purge is a sideboard card but an amazing and useful one at that. Verdicts below of course when you are facing a Black / Red deck.
Developing: great (IMO you gain hugest tempo here)
Stall: ok (stopping one creature/blocker might not really helps)
Finishing: good
Behind: ok (same as in stall)
Dispatch
Obviously this will shine the most in artifact decks. But a simple tap could prove useful too in critical situations, but I think there will be more useful spell that achieve similar purpose. These verdicts below will be reflecting the result of having able to exile.
Developing: good
Stall: ok
Finishing: good
Behind: ok
Hikari, Twilight Guardian
Again 5 mana 4/4 is nice. Being able to avoid a removal would help as well although I haven't checked the Spirit or Arcane spells in the set.
Developing: great
Stall: ok
Finishing: no impact
Behind: mediocre
Kor Duelist
How good he'll be will be depending on what equipments we'll see in the set. With low base standard I doubt he'll achieve high though.
Developing: mediocre
Stall: no impact
Finishing: no impact
Behind: no impact
Myrsmith
Cards that generates other creature like Monastery Mentor and Ojutai's Teaching is really popular and is usually good. I think she'll help you the most in achieving Metalcraft easily.
Developing: great
Stall: ok
Finishing: no impact
Behind: ok (could make some chump blockers)
Oblivion Ring
So this is a far better Suspension Field. I think this is a good cheap efficient removal not counting counters against enchantments.
Developing: great
Stall: ok
Finishing: good
Behind: ok
Spectral Procession
It's the first time a mana cost when you can pay W instad of 2 colorless mana, it is a nice flexibility in paying its cost, although when you can pay WWW it should be really powerful. Sees how popular Sandsteppe Outcast is, Spectral Procession will be really good as well and could interact well with Spirit archetype.
Developing: amazing
Stall: great
Finishing: no impact
Behind: good (for chump blocking fliers)
Taj-Nar Swordsmith
Good stats and tutor ability will always be nice. I'll try to rate it again when I've checked the equips. My concern is that he already have a rather high mana cost so you are expected to have more mana.
Developing: good
Stall: ok (If your equip could break the stall it could be good)
Finishing: ok (your equip could help the attackers)
Behind: almost no impact
White Commons (14 Cards)
Arrest
Better effect compared to Pacifism, and it's at common as well.
Apostle's Blessing
Simple protection spell that you can play almost anytime, what might makes it interesting might be how any deck can play these kind of cards (phyrexian mana symbol, i guess) , and this doesn't asks that lot for the cost.
Conclave Phalanx
Rather low stat but the cost could be even cheaper. The healing should be good as well.
Court Homonculus
It seemed that white get really cheap creatures. 1 mana 2/2 is very much welcome, but might not be that much impactful outside the early games.
Fortify
Pumping your entire team always seemed good if well-executed. 2W is rather cheap in my opinion.
Kami of Ancient Law
A bear (2 mana 2/2 creatures, a standard creature quality at 2 mana) that also serves as countermeasure against enchantments? I think its pretty good.
Mighty Leap
I think this card fills some number of functions, a combat trick, a finisher, and blocking flying creature.
Moonlit Strider
So you can sacrifice to protect a creature and then adds a spirit card with CMC 3 from your graveyard, pretty interesting, I'd say.
Otherworldly Journey
Ah finally an Arcane card! And this is an instant so you might be able to do some tricks with it. The cheap cost and +1/+1 counter could be really helpful.
Raise the Alarm
Helps the most when you want to convoke things. Also useful in chump blocking and killing 1 toughness creatures,
Sunlance
So..white got Lightning Bolt at common. Even though only at sorcery speed it still going to be really useful.
Sunspear Shikari
The bonus you get when equipped is very huge, and that above the standard 2/2 body makes a very nice early game creature.
Skyhunter Skirmisher
Ah, aven skirmisher without Megamorph. Considering number of pump or equip cards in the set, the Skirmisher could be really scary.
Terashi's Grasp
The 2nd Arcane Spell! A powerful effect that destroys any artifact and enchantments and also restores your life.
Waxmane Baku
What I read about this card is that it's going to be really good to control your opponent in limited. Especially when you have Spectral Procession.
Whew, I guess that is for white! Seeing how relevant artifacts and equips to some of the cards here I'd try to check about those after this, see you later!
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